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The nightshot in Monaco was a new cg study with using photometric lights. It took me about a good week for the research work, and understanding how professional light technician work and using the right lights for bringing a good looking atmosphere. Due to the fact that I am from Austria and german native speaker I searched for a very professional light technician company here in Europe. And I could find a very good house called www.erco.at. So, I decided to visit this company in Vienna and I had the chance to talk to a reall life light technician. He was wondering why I have sooo many questions, and I don´t wanted to buy some lights.
So I explained him my cg studies and told him, that I think that it would be a good idea to use lights from his program for a 3d render. I had a lot of questions, which lights were used for what field, interioir, exterior, how strong is the light, what effect you will get, how you have to position the lights so that you´ll get a very close result in the 3d environment compared with our real life. After hours, I´ve got a 10 kg package of light materials, prospect and the full programm book with 777 sites.
Wow... after I studied all the books and papers I was very impressed about the projects and using the lights for architecture. It´s such an interseting field, it´s absolut awesome. It took me a while to understand the light system of this company. The next step was to get the right lights and his IES files. That was really a very hard searching job, but thanks to erco they do have a very good online databse where you can search for every IES file you need. It presupposes that you know which lights were usually used in real life. For me it would be great to make a workshop in this company to understand more and more the system and technic of this lights. Let´s see if I can get a date.
As instance here is a description of one focal flood I used for the Exterior light. |
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As you can see you´ll get a lot of product information and details of the lights you can use. After choosing some lights, I decided to make my first light tests with a simply box, turned off all default lights in my 3d environment and started testing with GI.
The intesity, the reflection from the objects, and how the rays will bounce is very different. It took me a while to get the right feeling and I´ve experimented with GI, HDRI and Sun & Sky System.
I think it is more important to know which lights were used in real life and to talk to a professional light artist from erco. Understanding the basic is more important than testing around in your 3d environment with different settings. Of course it takes more time for the preperation, but I think it´s really worth it.
For me it was my first test and cg study using photometric lights and using all together with global illumination.
But it was a lot of fun and it´s such an interesting field... yeah, I think now I am really addicted in nightshots.
I could find out that the light for architectural visualization is more important, and more complicated than for single products like rendering your HiFi dolby sourrund player.
Light creates a new reality or better yet: new realities, for light allows a space to be continually reinterpreted. And this precisely is what makes light so fascinating for me.
Hope you like my little description and render. |
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| Snapshots from my lovely family in Monaco. Photographed from my biggest son and star Florian. |
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